In a world where countries no longer need to project their sovereignty, private companies, on the other hand, do have the necessity to make their brand strong and very recognisable. Architecture, and retail design more speci cally, is the interface between the product/company and the customer. In this scenario, Apple represents a unique example of how a coherent approach in architectural design, product design and graphic design can create a continuity between the three, making the space perceived as an extension of the principles laying behind the products that made Apple what it is today. This research aims to explain how the process works, analysing the di erent aspects related to the evolution and the approach used by the Californian company. The study includes the possible reasons why Apple would choose to work with some rather than others and how the brand created such a consistent image throughout their products, marketing materials, merchandising and, of course, architecture. In the end, in order to test the truthfulness of the study, an example of how Apple would deal with a project in an Italian context – more specically in Verona’s Palazzo della Gran Guardia – was studied and a possible design solution drafted just following the rules of Apple’s game.
Read my full dissertation on the topic at the following link
Verona's Gran Guardia - The loggia has been rethought in order to fit a new Apple Store, with desks, a completely new glazing system and the opening of the lunettes on the back to allow more light in
Filter - The space between Sala di Torre Pentagona and the loggia has been opened in order for people to freely flow between the spaces, which are now better connected and more interactive, allowing a glimpse of the back spaces from the outside and inviting people in